![]() What if, instead of the smoothing or flattening function applying to the current mesh vertex positions, there were an alternative version of these tools which only applied to the deltas in the current morph. However, as soon as I use the smoothing or flattening tools, they will smooth the details out of the mesh. What occurred to me, was that the push and pull options of the Morph tool can preserve details relatively well, if they are applying a translation uniformly. Simulation also doesn't quite do the job in the case where a piece of clothing has modeled details like hems and stitching, or buttons that aren't directly attached to the cloth mesh. Even in the days before that functionality was available in Poser, it was always a tedious process to try and make conforming clothing fit. Many times I have wanted to fit a piece of clothing to a heavily morphed figure, and found that copying the morphs from the figure doesn't quite give me what I need. I have a suggestion regarding the Morphing Tool.
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